Marvel’s Spider-Man is a success even before it launched. I bought my copy, finished it, and thought it was a great first step in making Spider-Man games again. I even agree with most of the points in the many Amazing reviews of Insomniac’s latest. Some things do need work (which I’ll bring up later), but it’s a decent jaunt into comic book action gaming territory and is on-par with the Batman Arkham quadrology.
There will probably be a sequel in the works, but for now here’s the official word from the game’s creative director (and former games journalist) Bryan Intihar:
Nothing to announce [regarding a sequel] but we obviously want to keep you engaged in our Spider-Man universe. That’s why we said right off the bat you’re going to have three drops of DLC. It’s not just activities in the city, this is a full story. You’re going to be able to get a pretty chunky, new experience.
So why not we just throw our predictions and suggestions in the hat? Even if these ideas might end up as DLC expansions (which is fine in itself), it’s still a win for casual, hardcore, and comic book fan gamers alike.
Oh and there will be some spoilers here, so I’ll leave this on here.
Without further ado, here’s what I want:
Have The Rogue’s Gallery Roam Around New York
To make the game’s New York City a bit more of a living city, why not crank up the challenge a few notches and have guys like The Shocker, Rhino, and some of the Sinister Six foes crop up at random to fight Spider-Man at random? It’s not like The Raft can hold these goons for too long anyway.
I personally enjoyed the Taskmaster challenges and fights because after completing some of the Bomb and Stealth Challenges, I was ambushed by the supervillain himself. He basically mirrors you when you fight him, so at this point, you need to already know how to pull off Perfect Dodges and counterattacks. It’s the light version of the Bayonetta vs. Jeanne/Lumen Sage fight.
Bring In Some Form Of Venom & Make It A True Mirror Match
It’s been established through one of the Backpack Tokens that Eddie Brock is part of this Insomniac Spider-Man universe. And at the end of the game, the symbiote is one of Osbourne’s next project post-game. Sooner or later in either the game’s future DLC or a sequel down the line, we’ll be seeing the symbiote make its sentient appearance wreaking havoc onto Peter Parker’s life and subsequently turning Eddie Brock into Venom.
Gameplay-wise, this can be a mirror-match of sorts like that Bayonetta scenario I mentioned. Your Spider senses do not work against the symbiote, so you’ll need to really learn when to dodge and when to counterattack without any prompt and aid. Even better, the Symbiote can also remove Spider-Man’s Focus Healing ability, which makes the battle more challenging and intense.
Oh, and make Venom more monstrous and tendril-ley for each appearance. Make sure his debut is like his Todd McFarlane appearance; a bigger Spider-Man in black.
Bring In The Rest Of The Spider-Man Villains
While we’re at it, how about we bring in more enemies into the fray? There’s a lot Insomniac can pick and create stories & missions around, like oh say Hammerhead (below), Mysterio, Kraven the Hunter, Sandman, Hydro-Man, the Hobgoblin, the Lizard, Chameleon, the Enforcers, and a ton more.
Open Up New York Further
Marvel’s Spider-Man gave us a lovely digital version of New York City. The expansions and sequels can open up the state further. There’s Brooklyn, Queens, Bronx, and Staten Island.
Each of these districts are big enough to house a couple more activities and missions for the webheaded wizard to faff about in. With a bigger playground, that also equals more criminal factions to fight against.
Bring In The Avengers, X-Men, and Fantastic Four
With Disney already acquiring the rights to Fan4stic/Fantastic Four and X-Men, Marvel’s first family can now collaborate with Spider-Man for future stories in the game. Imagine the possibilities similar to Spider-Man Web of Shadows or even the 90s 16-bit Spider-Man games: Wolverine and Spider-Man together again. Johnny Storm and The Thing help out Spider-Man defeat The Mole Man and/or Doctor Doom. Captain America and Spider-Man going to Latveria to fight a slew of D-lister villains, Doctor Doom again, and Doom bots just like in that old PC game in the 80s.
If the stars align in Insomniac’s favour, we may need to be holding onto our copy of Marvel’s Spider-Man a lot longer than usual. And we may finally see this suit in the next Spider-Man game….
Put In A Mission Board So We Can Replay The Main Story Missions
Marvel’s Spider-Man will have a new game plus mode down the line, so why not they implement an option for us to replay the epic story missions? The Amazing Spider-Man games last generation pulled that off just fine; why didn’t Insomniac Games do this early on?
Make The Supporting Cast Segments Optional
My only big gripe from giving this game a high mark -I’d probably give it a 70 out of 100 in retrospect- is that the bits with Mary-Jane Watson as a reporter and Miles Morales sneaking through places really breaks the flow of the game.
I understand that it can work from a story standpoint and can flesh out how important the two are in the grand scheme of things. And they do not wear out their welcome. But whether I’m in the museum as MJ talking to the curator in cahoots with The Kingpin, or if I’m sneaking through a Sable group checkpoint and hacking TV monitors to distract guards, I’m thinking to myself “when the f*** am I going to start beating up these guys?”
Imagine the werewolf bits in Sonic Unleashed; they really put a damper in the running-platforming-action segments that are the main focus of the game, and somehow do not complement the overarching design. In this context, Insomniac made us play the side characters in sections that are the complete opposite of the main game’s open-world action momentum and pacing.
Make It Tougher
It’s rather telling of a game when you have game journalists bragging online about getting Platinum trophies for an open world game less than a week in before a game’s launch. I’m not knocking my fellow peers about their skill or even comment on Insomniac’s overall game’s difficulty curve.
Truth be told, the game is not that hard even in the highest difficulty mode if you’ve at least played through games like Bayonetta or Devil May Cry on the highest difficulty level. My advice: Insomniac should make better trophies with challenging objectives to achieve.
Compare this game with the Batman Arkham trilogy: most of us might feel a much larger sense of accomplishment with the latter than the former because a number of game mechanics in the trilogy are quite strict with its nuances.
Long story short, Marvel’s Spider-Man is not a complete masterpiece. It’s still great fun though, and among the marquee PlayStation titles, it sits at number 2, with God of War being number 1 and Detroit: Become Human sitting at number 3.
Marvel’s Spider-Man is a spectacular first step in making Spider-Man games great again. And with all of these ideas I mentioned above and with Insomniac Games’ ability to thrive with its sequels (see Ratchet & Clank), I’m pretty confident that their next web-laced wonder will make fans rightfully scream “Excelsior!” with pride.